There are three types of Force powers light, dark and neutral. An expansion pack, Mysteries of the Sith, was released in 1998, and a sequel, Jedi Knight II: Jedi Outcast, in 2002. Upon release, Jedi Knight received critical acclaim for its gameplay additions, narrative, and improvements over Dark Forces, and has been cited as one of the best video games of all time. The game introduces the lightsaber and the Force as prominent gameplay elements in the series, as well as a multiplayer mode that allows players to compete over the internet or a local area network. The story features branching paths and cutscenes recorded with live actors as full motion videos. It uses a more powerful game engine, the Sith engine, which supports 3D acceleration using Direct3D 5.0. Jedi Knight makes some technical and gameplay improvements over its predecessor. With his father having been murdered years prior by the Dark Jedi Jerec and his followers over the Valley's location, Katarn embarks on a quest to confront his father's killers and find the Valley before they do. The story, set in the fictional Star Wars expanded universe one year after the film Return of the Jedi, follows returning protagonist Kyle Katarn, a mercenary working for the New Republic, who discovers his connection to the Force and "The Valley of the Jedi", an ancient source of power. It is the sequel to 1995's Star Wars: Dark Forces, and the second installment in the Star Wars: Jedi Knight series. It was later re-released on Steam in September 2009, and again in 2015 on GOG.com. Star Wars Jedi Knight: Dark Forces II is a 1997 first-person shooter video game developed and published by LucasArts for Microsoft Windows. So when Beef's team (or some other dev team) makes a Quest dedicated port, PC people get miffed and it's frustrating because not only do PC people have the mods, better graphics, and all of the conversion tools and resources (like that guy that seems to be turning every modern AAA game VR), and somebody has a concern about the small base, it kinda makes me cringe a little.First-person shooter, third-person shooter Most devs don't even WANT to port to Quest, but do so out of necessity because of the huge install base. However, the pickings on Quest are already super slim. Yes, the VR community is small and too fractured. All that said, as a Mac owner and Standalone Quest user who has actively been engaged with VR since 2014 with GEAR/GO/PSVR/QUEST1/QUEST2.Ĭan we actually get a little love sometimes without PC folks feeling some kind of way? I mean, jeez, you guys have this already:Īs a standalone Quest owner, I try not to be too annoyed with these takes. I don't agree with most of the decisions META has made since Oculus. I freaking HATE Meta, but there's no denying that VR would be almost dead if META didn't pour it on with the Quest. Or if it looks good, "of COURSE it's PC'. PC guys love shaming with, 'this looks like crap. So when Beef's team (or some other dev team) makes a Quest dedicated port, PC people get miffed and it's frustrating because not only do PC people have the mods, better graphics, and all of the conversion tools and resources (like that guy that seems to be turning every modern AAA game VR), and somebody has a concern about the small base, it kinda makes me cringe a little. Click to shrink.As a standalone Quest owner, I try not to be too annoyed with these takes.
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